Opensourcing my IV projects

The end of IV has come, last week GTA V finally arrived. Research on the formats used in V has already begun and a lot of people are already working on small tools. Because I’ve not been very active in the modding scene I would like to contribute in a different way to the modding community…

I am going to Open Source my IV modding tools, starting with Shadow-Mapper (code is pretty bad so be warned). The code can be read, run, improved and learned from by everyone. A lot of the V file formats will probably be familiar to the files used in IV. So some code might still be useful. Next to that I will also improve some of the current projects or try to implement GTA V support into them. The source can be found on my GitHub account. I am still trying to get the code to build again so keep this in mind.

If there is any particular project of mine you would like to see on GitHub just let me know and I will upload it.

Sketchup Exporter v1.1

I released a new version of the exporter. It contains a few minor bug fixes and I hope everything works like it should this time. But I am not sure because sketchup is doing crazy stuff!

Head over to the download page and give it a try. Please let me know if it works!

Sketchup Exporter released

First of all I would like to whish you all a happy new year!

I’ve released the sketchup exporter for IV. Head over to the project page to try it out. It’s able to export ODR, OBD, IDE and WPL files. I’ve also provided a little tutorial and test scene to guide you through the export process. If something is still not clear, please let me know. It’s far from perfect, so if you find any bugs or have suggestions to improve the exporter let me know in the comments.

Enjoy and again all the best whishes for 2013!

GTA-Eemnes

GTA Eemnes got revived. We’ve got a team of 9 members now which are modeling pretty fast!

Also we’ve put some thought in an awesome storyline and missions! Prepare yourself for some new screens and maybe even a short movie, with some mission scripting, soon ;)

Meanwhile I am also really busy in college. I am working on my own 3D game. Which looks horrible at the moment as I am not good at modeling at all :P Some screens will come soon.