Sketchup Exporter released

First of all I would like to whish you all a happy new year!

I’ve released the sketchup exporter for IV. Head over to the project page to try it out. It’s able to export ODR, OBD, IDE and WPL files. I’ve also provided a little tutorial and test scene to guide you through the export process. If something is still not clear, please let me know. It’s far from perfect, so if you find any bugs or have suggestions to improve the exporter let me know in the comments.

Enjoy and again all the best whishes for 2013!

Projects News

I really need to post more often. So what have I been upto lately?

I’ve been working a lot on Vice IV and optimizing my plugin collision exporter for this.

Also I’ve been working on a new version of Shadow Mapper. It’s not much at this stage but it can render wdr/dff files and a lot of coding has been done that can’t be seen, like IPL, IDE and GTA.dat loading. I’ll upload some screenshots when it renders a IV Map properly!

Hope that was enough info to keep you satisfied for a while :)

Little update

It’s been a week since I released the first version (0.1.0) of Shadow’s Plugin. I’ve released four bug fixes since then. At this moment I can say that the import function is pretty stable.

Here is a screen from City_Poke912 to show what the script is capable of!

colimage

The first export test (0.2.0) will be released somewhere next week! You’ll be able to export WDR files with it.

On another note, I’ve been making some awesome progress on the most used collision type for buildings.