• Shadows Plugins 0.2.2

    I’ve released yet another update for Shadow’s Plugins! Why is this release so special that I dedicate a post for it?

    It’s because this version contains WBD export! It’s the WBD exporter I’ve used in the movie I’ve posted earlier. So head over to the download section and put your custom models ingame again, but this time WITH collisions!

    Other updates that are included in this version:

    • Added support for gta_spec shader
    • Made adding support for shaders a lot easier
  • Shadows Plugins 0.2.0

    Shadows Plugins 0.2.0 is now available for download! So head over to the download section to check it out.

    This version contains WDR Export. There are still a lot of bugs in it, but I’ll do my best to fix them!

    Have fun, Shadow-Link

  • Custom GTA IV Collision!

    Been spending some time on GTA IV’s collision files again. Finally got some fine results with the most used col type! I’ve made a little movie to show everyone it’s real 😉

  • School projects

    I’ve added a submenu in the projects menu that will show you the most interesting projects I did at school.

    So head over to see those projects, as they might be interesting for you. I’ll add the source for the projects too, so you can try them out yourself.

  • Little update

    It’s been a week since I released the first version (0.1.0) of Shadow’s Plugin. I’ve released four bug fixes since then. At this moment I can say that the import function is pretty stable.

    Here is a screen from City_Poke912 to show what the script is capable of!

    colimage

    The first export test (0.2.0) will be released somewhere next week! You’ll be able to export WDR files with it.

    On another note, I’ve been making some awesome progress on the most used collision type for buildings.