Shadow’s Plugin

Shadows Plugins header

Canceled

Current version: 0.2.4 Beta
Date: 19.11.2010

You can post Comments/Requests/Bug Reports/etc in this topic!

NOTE: This is a public beta, and as such it is crucial that you backup all files that you are going to edit with Shadow’s Plugins! I wont be held responsible for any loss of files that may result due to use of Shadow’s Plugins.

Requirements

  • 3D Studio Max 2010 or higher
  • GTA IV/EFLC

Usage

  • Download the package from the top of this page
  • Extract everything from the zip to your 3DS Max Scripts folder
  • Start 3DS Max
  • Start the Max Script “MAXScript -> Run Script” select “SL_IV.mse”
  • Select a model in your scene that you want to export and select the format you would like to export to.
  • Exit 3DS Max and import the file with an IMG Editor (SparkIV/OpenIV).
  • Save the IMG, place the models with a WPL Editor.
  • Start the game and enjoy your custom models!

Known issues

  • No bones and dummies

Changelog

Version 0.3.0 (09.12.2010)

  • Fixed WBD uses Filename on export
  • Added multiple COLS in one WBD support
  • Enabled WBN Export
  • Fixed import crash
  • Added COL import surfacetypes

Version 0.2.4 (19.11.2010)

  • Fixed DFF import crash
  • Fixed gta_normal_spec shader bug
  • Added support for the following shaders:
    – gta_decal
    – gta_emissive
    – gta_emissive_alpha
    – gta_emissivenight
    – gta_glass
    – gta_glass_reflect
    – gta_glass_spec
    – gta_normal_spec_reflect
    – gta_reflect
    – gta_spec_reflect

Version 0.2.3 (09.11.2010)

  • Added support for gta_normal and gta_normal_spec shader
  • Fixed UV bug

Version 0.2.2 (06.11.2010)

  • Added support for gta_spec shader
  • Made adding support for shaders a lot easier
  • Enabled really basic WBD export

Version 0.2.1 (02.11.2010)

  • Fixed dark shadows and vertex color export
  • Import should work again

Version 0.2.0 (01.11.2010)

  • Enabled WDR Export
  • Added Light Setup script

Version 0.1.4 (06.10.2010)

  • Enabled dummies
  • Fixed some minor issues
  • Added hierarchy support
  • Added menu

Version 0.1.3 (03.10.2010)

  • Now also loads the normal and specular map

Version 0.1.2 (03.10.2010)

  • Added support for coltype “composite”

Version 0.1.1 (02.10.2010)

  • Fixed Light RGB values
  • Fixed loading untextured files

Version 0.1 (02.10.2010)

  • Initial beta release

Credits
A very special thanks to (in alphabetical order):
Aru, Cool Fire, DaBeast, DeXx, Gforce, GTARandom, JostVice, OinkOink, Paroxum, REspawn, supermortalhuman, Tim (and everyone I forgot)
who have been invaluable in the research of game code/file formats which made this program possible.

Legal
This program is provided “as-is” without any implied warranty or support.
Use of modified files during online play may result in being banned.
Use at your own risk!

Webmasters
Please dont reupload this to your website. Link to this forum topic or my website instead. This tool is still a WIP and there are many many more updates/fixes to come.

Comments

  1. DO YOU WORK ON A SCRIT TO EDIT PED 3D GEOMETRY AND TEXTURE FOR EXAMPLE jacob.wtf swat.wdd AND EXPORT IN WDD AND WTD and remplace in IMG to create new ped with new geometrie IT’S VERY IMPORTANT FOR ALL THE GTA MODDING PLAYER OF WORLD AND NOW IT’S IMPOSSIBLE ; BUT YOU ARE A HERO AND I’M SURE YOU CAN DO IT BROTHER; PLEASE ANSWER

  2. I’m runing Shadow Plugin but the only thing I can do is import.
    None of the export buttons are availuable…
    Do you know why?

  3. Thankx.
    But now I’m getting this:
    Initializing ShadowUtils.dll
    Exporting bin SLM
    Materials: 7
    Material 1 id 1
    Material 2 id 2
    Material 3 id 3
    Material 4 id 4
    Material 5 id 6
    Material 6 id 7
    Material 7 id 8
    — Error occurred in mcount loop; filename: C:\Program Files\Autodesk\3ds Max 2011\scripts\SL_IV\SL_IV_IO.mse; position: 10867; line: 36
    — Defined in encrypted script
    — called in exportBinarySLM(); filename: C:\Program Files\Autodesk\3ds Max 2011\scripts\SL_IV\SL_IV_IO.mse; position: 12016; line: 41
    — Defined in encrypted script
    — called in bExpWDR.pressed(); filename: C:\Program Files\Autodesk\3ds Max 2011\scripts\SL_IV\SL_IV_IO.mse; position: 24133; line: 90
    — Defined in encrypted script
    >> MAXScript Rollout Handler Exception: — Unknown property: “diffuseMap” in GTAIVunimat:GTA_IV_material <<

    I already checked all the textures and they're fine…

  4. I found the problem. It seams it’s the layer hierarchy and name that is not good.
    IV models need to have a very specific layer structure and I don’t know about map layers…

  5. hey shadow . having an issue…running 3D studio max 2010 and I am importing a 3ds file and trying to export it as a .WDR file and it just keeps crashing…any ideas?

  6. i got listener error message

    Initializing ShadowUtils.dll
    Exporting bin SLM
    Materials: 1
    Material 1 id 1
    diff ts-12-12 norm spec env
    -- Error occurred in exportBinarySLM(); filename: C:\Program Files\Autodesk\3ds Max 2012\Scripts\SL_IV\SL_IV_IO.mse; position: 14579; line: 51
    -- Defined in encrypted script
    -- called in bExpWDR.pressed(); filename: C:\Program Files\Autodesk\3ds Max 2012\Scripts\SL_IV\SL_IV_IO.mse; position: 24133; line: 90
    -- Defined in encrypted script
    >> MAXScript Rollout Handler Exception:
    -- Runtime error: dotNet runtime exception: Unable to read beyond the end of the stream. <<

    can u xplain me what i needed to do?
    win seven x64 max2012

  7. Hi,,

    i have a problem ;( when i put my object in 3ds and try to export it with your tool, it say’s ‘mesh has no tvfaces’ what’s wrong?

    Sorry for my bad english im from the netherlands.

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