Zelda64 VR

I’ve played and completed OoT hundreds of times on the N64 and Gamecube, but I could never have thought I would once play it in VR. I’ve been working on a project that loads the N64 Zelda rom and makes it playable with the Rift. For now it only loads the map and gives you the ability to walk around. The rendering is still a bit off, but don’t worry about that, I will get it right eventually. Enough talk, here are some screenshots:

zelda_vr_fishing

Picture 2 of 8

Oh and that’s not it. I want it to be a full VR Experience. I’ve backed two more kickstarter projects that I think are amazing and I can’t wait for them to arrive. The Virtuix Omni will make it possible to walk around in Hyrule and the STEM System will make it possible to swing your sword and kill Ganondorf once and for all.

Roadmap

  • Load objects
  • Place objects
  • make Link the player, including animations
  • Skybox
  • Implement STEM for arm movement
  • Implement Virtuix Omni for walking

4 thoughts on “Zelda64 VR”

  1. First of all, I love what you are doing here! I share your interests and have been working on an Oculus Rift port of the original NES Zelda for the past month. The Beta is currently playable through http://www.virtualreality.io – look for “ZeldaVR Beta” from within the portal.

    I really Really REALLY want to port “A Link to the Past” later this year, and then possibly “Zelda 64″ as well. I would love to collaborate with you!

    Feel free to check out http://www.facebook.com/zeldavrgame.

    You may contact me at ubiquitron@outlook.com.

    Cheers!

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