Monthly Archives: October 2010

Custom GTA IV Collision!

Been spending some time on GTA IV’s collision files again. Finally got some fine results with the most used col type! I’ve made a little movie to show everyone it’s real 😉

School projects

I’ve added a submenu in the projects menu that will show you the most interesting projects I did at school.

So head over to see those projects, as they might be interesting for you. I’ll add the source for the projects too, so you can try them out yourself.

Little update

It’s been a week since I released the first version (0.1.0) of Shadow’s Plugin. I’ve released four bug fixes since then. At this moment I can say that the import function is pretty stable.

Here is a screen from City_Poke912 to show what the script is capable of!


The first export test (0.2.0) will be released somewhere next week! You’ll be able to export WDR files with it.

On another note, I’ve been making some awesome progress on the most used collision type for buildings.

Shadow’s Plugin Release!

Finally after having to postpone the release a lot I came to the conclusion to just release it and life with the current bugs.

Now everyone can atleast enjoy my scripts and I will not be stressed to release it!

What’s in the download package?

  • SL_Model.dll
  • SL_Utils.dll
  • SL_Common.dll
  • SL_IV.dll
  • Nini.dll
  • ICSharpCode.SharpZipLib.dll
  • ShadowScript.mse
  • hashes.ini
  • Readme.txt

What will you be able to do?

  • Import WDR, WDD, WBD and WBN files.
  • Export WDR files.

I am sorry for all the people that are waiting for the other export functions. I’ll be working on those for the next couple of days and release them asap. If you find any bugs in this script. You are free to add me on MSN, send me an email or join me on GTAnets irc.

For now head over to the project page and get ready to finally get some proper models ingame!