Canceled
Current version: 0.2.4 Beta
Date: 19.11.2010
Shadow's Plugin (11515 downloads)
You can post Comments/Requests/Bug Reports/etc in this topic!
NOTE: This is a public beta, and as such it is crucial that you backup all files that you are going to edit with Shadow’s Plugins! I wont be held responsible for any loss of files that may result due to use of Shadow’s Plugins.
Requirements
- 3D Studio Max 2010 or higher
- GTA IV/EFLC
Usage
- Download the package from the top of this page
- Extract everything from the zip to your 3DS Max Scripts folder
- Start 3DS Max
- Start the Max Script “MAXScript -> Run Script” select “SL_IV.mse”
- Select a model in your scene that you want to export and select the format you would like to export to.
- Exit 3DS Max and import the file with an IMG Editor (SparkIV/OpenIV).
- Save the IMG, place the models with a WPL Editor.
- Start the game and enjoy your custom models!
Known issues
- No bones and dummies
Changelog
Version 0.3.0 (09.12.2010)
- Fixed WBD uses Filename on export
- Added multiple COLS in one WBD support
- Enabled WBN Export
- Fixed import crash
- Added COL import surfacetypes
Version 0.2.4 (19.11.2010)
- Fixed DFF import crash
- Fixed gta_normal_spec shader bug
- Added support for the following shaders:
– gta_decal
– gta_emissive
– gta_emissive_alpha
– gta_emissivenight
– gta_glass
– gta_glass_reflect
– gta_glass_spec
– gta_normal_spec_reflect
– gta_reflect
– gta_spec_reflect
Version 0.2.3 (09.11.2010)
- Added support for gta_normal and gta_normal_spec shader
- Fixed UV bug
Version 0.2.2 (06.11.2010)
- Added support for gta_spec shader
- Made adding support for shaders a lot easier
- Enabled really basic WBD export
Version 0.2.1 (02.11.2010)
- Fixed dark shadows and vertex color export
- Import should work again
Version 0.2.0 (01.11.2010)
- Enabled WDR Export
- Added Light Setup script
Version 0.1.4 (06.10.2010)
- Enabled dummies
- Fixed some minor issues
- Added hierarchy support
- Added menu
Version 0.1.3 (03.10.2010)
- Now also loads the normal and specular map
Version 0.1.2 (03.10.2010)
- Added support for coltype “composite”
Version 0.1.1 (02.10.2010)
- Fixed Light RGB values
- Fixed loading untextured files
Version 0.1 (02.10.2010)
- Initial beta release
Credits
A very special thanks to (in alphabetical order):
Aru, Cool Fire, DaBeast, DeXx, Gforce, GTARandom, JostVice, OinkOink, Paroxum, REspawn, supermortalhuman, Tim (and everyone I forgot)
who have been invaluable in the research of game code/file formats which made this program possible.
Legal
This program is provided “as-is” without any implied warranty or support.
Use of modified files during online play may result in being banned.
Use at your own risk!
Webmasters
Please dont reupload this to your website. Link to this forum topic or my website instead. This tool is still a WIP and there are many many more updates/fixes to come.
thanx.
How can import wft files in 3ds max 🙁
I don’t know, maybe the OpenIV team has a wft importer.
I always get a error when exporting to WRD.. :S
— Unknown property: “diffuseMap” in Material #…
Do you know what I could do?
I recommend you to use OpenIV as their exporters are a lot better 🙂
i got listener error message
Initializing ShadowUtils.dll
Exporting bin SLM
Materials: 1
Material 1 id 1
diff ts-12-12 norm spec env
-- Error occurred in exportBinarySLM(); filename: C:\Program Files\Autodesk\3ds Max 2012\Scripts\SL_IV\SL_IV_IO.mse; position: 14579; line: 51
-- Defined in encrypted script
-- called in bExpWDR.pressed(); filename: C:\Program Files\Autodesk\3ds Max 2012\Scripts\SL_IV\SL_IV_IO.mse; position: 24133; line: 90
-- Defined in encrypted script
>> MAXScript Rollout Handler Exception:
-- Runtime error: dotNet runtime exception: Unable to read beyond the end of the stream. <<
can u xplain me what i needed to do?
win seven x64 max2012
I don’t remember exactly but it might be possible that the scripts don’t work in max2012. Anyway I recommend to use OpenIV to export your models. Their tools are far better then mine. 🙂
thanksssss
oh and I forgot to ask…what is a .SLM file?
I don’t really support Shadows Plugins any more, there are far better tools available to export files from max. The .SLM file is the format I used to go from max to WDR.
what other tools are available? This plugin is the only tool I’ve seen that will export files as .wdr. Its the only tool people keep telling me to use, theres no other way. GIMS only imports files, theres no method to export. If theres other tools that are capable of exporting to .wdr let me know, because this script gives me this error here:
MAXScript Rollout Handler Exception: — Unknown property: “diffuseMap” in GTAIVunimat:GTA_IV_material
When I try to export a file. Any help would be appreciated.
GIMS is able to export to .odr
That doesnt help at all. I need the .odr to edit the model in 3DS max. I’ve already edited the model, and now im trying to place it back into GTA IV. I need to convert the .odr back to a .wdr to put it back in the archive. GIMS cant do that. Or do I misunderstand this?
OpenIV can import odr files and will convert them to wdr..
hey shadow . having an issue…running 3D studio max 2010 and I am importing a 3ds file and trying to export it as a .WDR file and it just keeps crashing…any ideas?
I found the problem. It seams it’s the layer hierarchy and name that is not good.
IV models need to have a very specific layer structure and I don’t know about map layers…
I’m working with the one available to donwload just on top of this page…
The tools on my website are really outdated. Other people are working on better tools. You can find more info @ gtaforums.com
I don’t know! It’s been 2 years now I mod IV and it’s the first time I ear about it…
I t’s been a while since I’ve worked with those plugins. I recommend to use other plugins that are available.
Thankx.
But now I’m getting this:
Initializing ShadowUtils.dll
Exporting bin SLM
Materials: 7
Material 1 id 1
Material 2 id 2
Material 3 id 3
Material 4 id 4
Material 5 id 6
Material 6 id 7
Material 7 id 8
— Error occurred in mcount loop; filename: C:\Program Files\Autodesk\3ds Max 2011\scripts\SL_IV\SL_IV_IO.mse; position: 10867; line: 36
— Defined in encrypted script
— called in exportBinarySLM(); filename: C:\Program Files\Autodesk\3ds Max 2011\scripts\SL_IV\SL_IV_IO.mse; position: 12016; line: 41
— Defined in encrypted script
— called in bExpWDR.pressed(); filename: C:\Program Files\Autodesk\3ds Max 2011\scripts\SL_IV\SL_IV_IO.mse; position: 24133; line: 90
— Defined in encrypted script
>> MAXScript Rollout Handler Exception: — Unknown property: “diffuseMap” in GTAIVunimat:GTA_IV_material <<
I already checked all the textures and they're fine…
What’s GTAIVunimat?
I’m runing Shadow Plugin but the only thing I can do is import.
None of the export buttons are availuable…
Do you know why?
I think you are using an old version. Anyway I don’t recommend those plugins there are far better plugins available.
I can’t Download 🙁
DO YOU WORK ON A SCRIT TO EDIT PED 3D GEOMETRY AND TEXTURE FOR EXAMPLE jacob.wtf swat.wdd AND EXPORT IN WDD AND WTD and remplace in IMG to create new ped with new geometrie IT’S VERY IMPORTANT FOR ALL THE GTA MODDING PLAYER OF WORLD AND NOW IT’S IMPOSSIBLE ; BUT YOU ARE A HERO AND I’M SURE YOU CAN DO IT BROTHER; PLEASE ANSWER
Nope, but I bet the OpenIV team is working on one 🙂
Is it going to be open-source someday? :*
No sorry not any time soon anyway.
Prince hellos, I have a problem watching.
http://fr.xfire.com/video/3b061a/
You are the King man! thanks for all your work!
THX
You are really great prince link your script is really well done, the interface is very easy to use for future export, again bravo for your work.
helo shadow, I have a problem, I click on download nothing happens in May
What browser are you using?
download:
http://shadow-link.nl/sl_nl_3/wp-content/plugins/download-monitor/download.php?id=1
awesome work S-L, how offen are you going to update?
Will we see export feature in weeks or months?
thanks
I have released 3 updates yesterday, which fix minor issues with the importer. I’ll release the exporter pretty soon!