• It's been a busy month!

    This month has been weird.

    To start I did a little game jam challenge. I had a look at all previous Ludum Dares en picked the theme of the first one, gave myself a week to come up with an idea and creating a working prototype. To put it short, I’ve created a small little game in Unity, I’ll create a longer post about it some day.

    Then something big happened; I became dad for the second time 🥰! As you can imagine taking care of the little girl takes up most of my time!

    I did find some time to start rewriting the renderer of OASE, I should really create a project page for OASE and create more videos.

    This is it for now, will write another post when the dust settles.

  • Main menu in OASE engine

    After taking a break from OASE (did I ever mention this project before?) to work on some other side projects, I wanted to work on it a bit.

    Last time I worked on the engine the MacOS version had some depth rendering issues, so I decided to dive into the issue and fixed it pretty quickly. With the issue sorted out I decided it was time to do a bit of work on the main menu. Playing around with the stencil buffer to implement the dynamic background gave me the following result:

    OASE Main Menu

    Not only the look of the menu is starting to look like the real deal, thanks to the great documentation on gtamods.com, I was also able to implement loading and saving of the gta_vc.set file and actually use the values stored in the file for the draw distance and language.

    That’s it for now, I might post a bit more info about the OASE engine and the progress I’ve been making in the future.

  • Retro Trophies 64 released!

    After releasing the source a couple of weeks ago it’s now time to release a compiled rom of version 1.0.0 of Retro Trophies 64!

    This initial release contains support for the following games:

    • 1080 Snowboarding
    • Mario Kart 64
    • Super Mario 64
    • Super Smash Bros
    • The Legend of Zelda: Ocarina of Time

    Head over to the release page to download v1.0.0 of Retro Trophies 64.

    Found a bug or got suggestions? Open an issue or discussion on GitHub.

  • Retro Trophies 64 source code release

    I’ve just released the source code of Retro Trophies 64. Head over to the repository to take a peek at the source code and compile the rom.

  • No real update

    It’s been a busy month (If you missed it, TOTK has been released) and I haven’t found much time to focus on any of my side projects. I even failed my goal of posting at least one blog post every 2 weeks.

    The little bit of time I did have I used to fix some wrongly implemented trophies on 1080 Snowboarding and updated my KEmulation project which now shares the entire UI code between Android, desktop and iOS too.

    I’ve been thinking about just releasing the current state of the N64 trophy system and let people try it out and give feedback.