Shadow-Mapper lives (sort of)
After 13+ years I got curious to see if Shadow-Mapper would still build and run. Checked out the git repository and it was immediatly clear that it would not build let alone run.
So I decided to take up the challenge and see if I could make it run or at least build after all those years.
Step 1 - Replace build system The old version of Shadow-Mapper was build using netbeans and used the netbeans project files and way of building. I’ve decided to use Gradle as a build/dependency management system. Gradle is supported by many Java IDE’s and has great support in Intellij. After settings up the Gradle build file the project could still not build.
Step 2 - Find missing dependencies The project was still missing a lot of dependencies which where previously added to the classpath by the Netbeans project. Tracking down those missing dependencies was easy; Just search for the package on Google and in most cases the libs where available on MavenCentral.
Step 3 - Actually getting the project to work As the project is really old and was one of my first “big” projects, the code is terrible to say the least. I’ve had a few good laughs at the codebase but most of the time it made me sad (Might be worth a post on it’s own), it’s insane that this actually worked!
Some interesting changes that where required:
- GTA: IV has been updated so fetching the encryption key from the game needed an update.
- A lot of resources could not be loaded due to broken file parsing.
- The OpenGL canvas was only drawn once.
After a lot of minor changes the project is running again, without textures mind you.
This is the current status for now, not sure if I will spend more time on it, but at least everyone checking out the repository should be able to build the project!